On the down side of things, finals are coming up and the task of having to write two 1,500+ word papers and a few other things is looming over my head. To say I’m stressed is like saying the Dead Sea is a bit salty. However, I can say that I will only fail history if I do absolutely nothing or write a paper about the socio-political significance of the Lollipop Guild, and not because I killed my history professor again.
Last night at Dork Club we played a few games of Sails of Glory. Now, Sails of Glory is much like the game Wings of Glory which I mentioned earlier in the year, except instead of flying around in WWI era fighter planes, you command Napoleonic Era warships and try to blow other Napoleonic Era warships out of the water. I love the age of sail, so this game was just what I needed to calm down after a rather stressful day (I won’t get into details, but it was stressful).
Anyway, we started the night with a brief overview of the rules before moving on to actual gameplay. I was in command of Le Swiftsure, a 74-gun French Ship of the Line (that was probably stolen from the British, but that wouldn’t be surprising as ships swapped hands plenty of times back in those days). Professor Porter was commanding a similarly sized ship on the other side of the map, while Professor Morillo, his kids, and one other Dork Club member controlled a small variety of British ships, two of which were in similar classes as the French ships. Everyone seemed to gang up on Porter, so his ship was taken out rather early on in comparison to some of the other ships. Me being on the other side of the map, I had a little more time to do some damage, but ultimately I lost due to just not having enough structural integrity left.
After that game, we reset and started over, this time three vs three. Once again, being on the other side of the map had its advantages, and I managed to survive until the end without taking too much damage. Porter and our new teammate got the worst of it, although they were able to bring down quite a bit of the enemy fleet by the time I arrived. Towards the end, the ship that Professor Morillo had been controlling (he had to leave early, though) got stuck, and the win was eventually given to me as I could just maneuver to where I could not be shot and keep shooting until the other ship sank. In the end, I had the highest number of ships sunk (three), and that made me happy. Admittedly I’ve been rather stressed out by a few things around campus, but once again Dork Club provides me with a way to relax and not worry about things too much.
Also, one of these days I need a chance to sleep in. Heh, like that will ever happen.